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1996-12-06
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╔═════════════════════════════╗
║█▓▒░ KING'S KORNER v1.13 ░▒▓█║
╚═════════════════════════════╝
KKORN113.ZIP
Copyright (c) 1993 by John A. Tucker - All Rights Reserved
╔═════════════════╗
║█▓▒░ WARNING ░▒▓█║
╚═════════════════╝
The author is not responsible for any mental, physical or any other kind
of anguish or harm due to the use of King's Korner.
╔════════════════════╗
║█▓▒░ DISCLAIMER ░▒▓█║
╚════════════════════╝
The author has taken every precaution to insure that no harm or damage
will occur on computer systems operating this package. Nevertheless,
the author shall NOT be held liable for whatever may happen on your
computer system or to any computer systems which connects to your own
as a result of operating this package. The user assumes full
responsibility for the correct operation of this software package,
whether harm or damage results from software error, hardware malfunction,
or operator error. NO warranties are offered, expressly stated or
implied, including without limitation or restriction any warranties of
operation for a particular purpose and/or merchantability. If you do
not agree with this then do NOT use this program.
╔═══════════════════════════╗
║█▓▒░ LICENSE AGREEMENT ░▒▓█║
╚═══════════════════════════╝
The game program, support files, and documentation are copyrighted
products of John A. Tucker. John A. Tucker reserve all rights to these
products. This is protected by the United States of America (USA) and
International Copyright Laws. In no way shall the components of the
game software package be reproduced or modified in any form or method
without prior expressly written permission from John A. Tucker.
Tampering with or altering the contents or integrity of the game software
package is prohibited. No fee may be charged by any agency other than
John A. Tucker beyond the cost of distributing unregistered copies without
prior expressly written permission from John A. Tucker.
A major portion of this software comes from the DDPlus Door Driver
Package and was written by the authors of that package. The DDPlus
Doordriver kit has been used for the communications, interrupt handling
and some utility functions and that part of the software remains
copyrighted by the authors of the DDplus Package.
This game is distributed under the Shareware concept. You are allowed
to operate this game for a trial period of thirty (30) days. After this
trial period, you must register the game or discontinue its usage.
Again if you do not agree with this, do NOT use this game.
╔══════════════════════╗
║█▓▒░ INTRODUCTION ░▒▓█║
╚══════════════════════╝
King's Korner is a card lovers delight. A quick and easy game to play.
The game was first released in 1993 and has since been re-written using
DDPlus. King's Korner has a very simple setup and utilizes a special
feature called User Access Level. This restricts BBS non-subscribers
to play of the unregistered game, even though the game is registered.
╔══════════════════╗
║█▓▒░ FEATURES ░▒▓█║
╚══════════════════╝
» DDPlus DoorKit.
» Multi-node support (file locking).
» Flow control for high speed modems.
» Locked serial ports.
» Fossil support.
» Includes internal ANSI support.
» Comm Ports 1-4.
» IRQ 2-15.
» DesqView aware.
» Unlimited user data base.
» Internal Scoreboard and Hall of Kings.
» Digiboard support.
» Digi Ports 1-8.
» F1 SysOp chat with wordwrap.
» Change users time online. [] Increase [] Decrease
» User Access Level restriction with BBS Non-Subscribers
» 3 Minute "Sleeper" function.
╔══════════════════════╗
║█▓▒░ REQUIREMENTS ░▒▓█║
╚══════════════════════╝
At this point in time the only requirements are FILES=10 (or more) in
your config.sys file and ANSI.SYS. SHARE must also be loaded IF you
intend to use the game in a multi-node environment OR under DesqView.
The game is RIP aware but NOT a RIP Game at this time. A FOSSIL is
NOT required to run the game, although one will be supported if it
exists. Automatic time slicing support is provided to most common
multi-taskers as well.
Supports these dropfile types:
CHAIN.TXT DORINFOx.DEF PCBOARD.SYS
DOOR.SYS INFO.BBS SFDOORS.DAT
DORINFO1.DEF JUMPER.DAT TRIBBS.SYS
╔════════════════════════════════════════════════╗
║█▓▒░ FILES INCLUDED IN THE ORIGINAL ARCHIVE ░▒▓█║
╚════════════════════════════════════════════════╝
DESC.SDI - Program Description (Short)
FILE_ID.DIZ - Program Description (Long)
FILE_ID.TIC - Program Description (For Hatching)
KKORN.ANS - King's Korner Ansi Screen
KKORN.BUG - King's Korner Bug report
KKORN.DOC - Program Documentaion
KKORN.EXE - Main Executable
KKORN.REG - Registration Form
UAL.ANS - User Access Level Ansi Screen
WHATS.NEW - Bug Fixes And Updates
Files created by King's Korner upon initialization:
KKSCORES.DAT - Score data file
HOFK.DAT - Hall of Kings data file
╔═══════════════╗
║█▓▒░ SETUP ░▒▓█║
╚═══════════════╝
Type KKORN /S to access the setup screen.
A. Node Number:
This is the current node being edited for the BBS. If you have a
multi-node system, set up one node, and just keep changing this
number for each node or use the ] key (Next Node) from the setup
menu. This nodes information will be duplicated for each subsequent
node.
B. SysOp Name
C. BBS Name
D. Registration Number
E. BBS Type
This does not necessarily mean what software you run, but rather
the type of dropfile used by your BBS. Choose the drop file type
rather than the BBS Software EXCEPT in the case of PCBOARD. Choose
the correct PCBoard software.
1) DOORSYS (Using DOOR.SYS)
2) Phoenix (Using INFO.BBS)
3) TriBBS (Using TRIBBS.SYS)
4) WWIV (Using CHAIN.TXT)
5) 2am-bbs (Using JUMPER.DAT)
6) PCBoard12 (Using PCBOARD.SYS)
7) PCBoard14 (Using PCBOARD.SYS)
8) PCBoard15 (Using PCBOARD.SYS)
9) Spitfire (Using SFDOORS.DAT)
A) Wildcat (Using CALLINFO.BBS)
B) RBBS16+ (Using DORINFO1.DEF)
C) RBBS16+ (Using DORINFOx.DEF)
D) QBBS (Using DORINFO1.DEF)
E) QBBS (Using DORINFOx.DEF)
F) Local (Does not use drop file)
F. BBS Drop File Path
Set this to the path where your BBS creates its dropfile.
NOTE: When typing in Drop File Path, be SPECIFIC. i.e.; for
Wildcat use C:\WILDCAT\WCWORK\NODE1 for node 1 etc.
G. Fossil
This tells how to handle communications with your modem.
You have three choices here:
1) Internal Com Routines
2) Using Standard Fossil Driver (BNU, X00)
3) Using Extended Fossil Driver (NOT recommended)
4) Digi Board
H. Locked Baud Rate
If you have the communications port locked on your BBS, then you
must to lock it here as well. If you do not, users could get
booted, or lose some of the screens in the game.
1) 0 (Port Not Locked)
2) 2400
3) 9600
4) 14400
5) 19200
6) 38400
7) 57600
8) 64000
9) 115200
I. Comport
This is where communications with the modem is passed. Most BBS
software writes the COMport in the dropfile. If the COMport can't
be found, this is where you will direct the communications.
1) Read Standard Com Port From The Drop File (Default)
2) Non-standard Comport (Set Port, Hex Address, Irq)
3) Set Com Port Number (NOT Recommended)
NOTE: 2) Non-standard Comport - If you run a multi-node BBS with
non-standard COM ports and IRQ's, or you use a DigiBoard,
you can set them here.
J. Status Line
The status line is displayed on the local display only. ON or OFF.
K. Use Direct Screen Writes
Change this if you are having "bleeding" problems with the screen
refreshing. YES or NO.
L. User Access Level (Functional in Registered version only)
1) UAL allows you to first input a security level. Typically,
this would be the HIGHEST BBS NON-SUBSCRIBER security level.
Users with security level ABOVE this level would be allowed
to play the registered version. Users with a security level
EQUAL AND BELOW this level would only be allowed to play
the non-registered version.
2) Enter the number of plays allowed for BBS NON-SUBSCRIBERS.
NOTE: Security levels above the security level set here have
unlimited play.
NOTE: UAL does NOT work with drop file type PCBOARD.SYS. If you
run a PCBoard BBS and choose a drop file type other than
PCBOARD.SYS, and one that works with PCBOARD, UAL will
then work.
NOTE: UAL.ANS is an ANSI screen, totally editable by you to say
what you want. There are some restrictions, so a thorough
test of the screen after editing is HIGHLY advisable.
]. Next Node
[. Previous Node
Q. Quit
Sample Batch File with King's Korner files in C:\DOORS\KK directory.
Single Node: Multi-Node
@ECHO OFF @ECHO OFF
CD C:\DOORS\KK CD C:\DOORS\KK
KKORN 1 KKORN %BBS_GLOBAL_VARIABLE%
CD C:\BBS CD C:\BBS
╔════════════════════╗
║█▓▒░ LOCAL PLAY ░▒▓█║
╚════════════════════╝
Create a KK.0 node file with the attributes from node 1 except:
BBSTYPE LOCAL
LOCKBAUD 0
Typing KKORN /L at the DOS prompt will allow local play.
╔══════════════════════╗
║█▓▒░ REGISTRATION ░▒▓█║
╚══════════════════════╝
Registration is $10.00 (US) and can be submitted with the enclosed
registration form.
Registered versions of King's Korner allows unlimited daily play.
(Unregistered version has a 3 play/day limit). UAL feature becomes
active when registered.
╔══════════════════════════════════════════╗
║█▓▒░ WHAT TO DO IF THERE ARE PROBLEMS ░▒▓█║
╚══════════════════════════════════════════╝
Every effort is made to ensure that the game runs correctly before it is
released. If you are experiencing problems, please do the following
BEFORE calling me:
1. Read ALL of the KKORN.DOC to ensure you have setup the program and have
met all the program requirements.
╔═══════════════════════╗
║█▓▒░ MULTINODE USE ░▒▓█║
╚═══════════════════════╝
This game supports multinode use and provides automatic multi-tasker
support (time slice releasing) for a wide variety of multi-taskers.
╔═════════════════════════════════════════════════════════════════╗
║█▓▒░ COMMON PROBLEMS (LOCKED BAUDS, HIGH SPEED MODEMS, ETC.) ░▒▓█║
╚═════════════════════════════════════════════════════════════════╝
1. The game does NOT require a fossil driver to run. (see #5)
2. If you are running a high speed modem (9600 baud or above), then I
suggest you run your bbs/mailer/doors at a locked baud rate. On
high speed error correcting modems, locking the baud rate will have
a noticeable increase on the speed of text that is sent. It's
beyond the scope of this document to discuss configuring your BBS
and mailer for a locked baud rate. You may wish to consult those
docs for information on that. Here are a few things to keep in mind
when setting up King's Korner with a fixed baud rate:
a. I highly recommend using a FOSSIL driver when using a locked
baud rate. This game will work at high speeds without one
though. BNU is a good fossil driver which can even be loaded
and unloaded before and after you run this game.
b. If you are using a fossil, then make sure to tell the fossil
that the port is locked. For BNU, to lock com1: at 38,400,
you would use something like "L0=38400" on BNU's command line.
c. If you lock the baud for one program, it must be locked for
EVERYTHING. You can't lock the baud for just this game, and
not your BBS/mailer.
3. What follows is some information on possible strange situations
that may occur:
a. Low speed users can play the game, but high speed users get
garbage.
* If you are not using the DORINFOx.DEF or DOOR.SYS dropfile,
then you may wish to find a converter program to convert
whatever dropfile your BBS produces to the DORINFOx.DEF or
DOOR.SYS.
* Several converter programs are readily available on most BBS
systems. CallDoor is a good one.
* If you are using something other than the DOOR.SYS dropfile,
then I always suggest trying to use DOOR.SYS if possible. It
is the most reliable method and has had the most testing. If
that is not possible, try DORINFOx.DEF as an alternative.
b. The game hangs up when a user enters the game.
* Sounds like the game is getting the wrong baud rate somehow.
Try switching over to the DOOR.SYS dropfile method if possible.
c. The game hangs up when a user exits the game.
* Be sure you have locked your Baud rate.
* If you have chosen a specific COMPORT #, change this to the
default, READ FROM DROP FILE.
Thanks to Tim Morrissey for this information.
c. Text and screens are getting cut off.
* If you are running with a locked baud, then this could be
caused by some sort of FLOW CONTROL problem. Try using a
fossil if you aren't already.
d. A door locks up node 1. This can happen with fossils.
* This happens with fossils or the internal communications
routines because it uses the default comport of 1 when NONE
is found in the dropfile. Make sure the right port is shown
in the dropfile if your dropfile does not include the comport.
e. ANSI is reflected correctly on the local screen but the user is
getting garbage.
* Assuming the user has ANSI installed, then most likely the
problem is at your end. Make sure the dropfile is passing the
locked port rate INSTEAD of the actual connect rate. If it is
not passing the locked port rate, then you may need to use a
different dropfile format OR use a dropfile converter program
to change the line to show the locked port rate INSTEAD of the
actual connect rate.
4. Maximus BBS has reported a problem when using DOOR.SYS dropfile.
There are no obvious reasons for this dropfile not to work, unless
it is of an old style DOOR.SYS. However, DORINFOx.DEF works great
with King's Korner and Maximus BBS.
5. Some systems running through Win95 have reported problems. I have
found that adding a fossil driver will allow the game to run.
I personally use BNU. It is by far the easiest to install and
can be UNINSTALLED on exiting King's Korner. Place BNU.COM in a
directory in your path statement or place BNU.COM in your game
directory. BNU has many switches, however; I have not found the
need to use any of them, though they can and should be used if
necessary. Read BNU.DOC for details. (BNU170.ZIP)
╔══════════════════════════════╗
║█▓▒░ CORRUPTED DATA FILES ░▒▓█║
╚══════════════════════════════╝
It is possible that something could happen to your game data file.
A power outage, game crash, or other event could damage the data files.
Simply delete the corrupted files. If KKORN.DAT is corrupted, run
KKORN /S and it will be created again. If KKSCORES.DAT or HOFK.DAT
are corrupted, delete them and running the game will create them.
╔═════════════════╗
║█▓▒░ CREDITS ░▒▓█║
╚═════════════════╝
The DDPlus Team - Thanks to Scott Baker, Steve Lorenz, Bob Dalton,
Andy Stewart, Tom Morgan and other contributors for
that great Turbo Pascal Door Kit. If you ever want
to make a door product for use with BBS's, then this
is the kit to get!
Beta Sites
The Precinct
DESQview is a registered trademark of Quarterdeck Office Systems.
Doordriver kit is proprietary software by Scott Baker.
Ripscript & Ripterm are registered trademarks of TeleGrafix Communications.
╔══════════════════════╗
║█▓▒░ REGISTRATION ░▒▓█║
╚══════════════════════╝
Please read KKORN.REG for information on registering King's Korner.
Registration by mail only. Just print out the registration form
(KKORN.REG) file included with the game and send it with a money order
or cashier check to:
John A. Tucker
619 La Casa de Prasa
Rio Rancho, NM 87124
Allow an appropriate amount of time (a week or two) after posting your
money order/cashiers check for it to arrive to me and for me to mail
your registration number back to you.
No personal checks please.
You will be mailed a LETTER with your registration number.
If you have an Internet or FIDO address and want me to send you the
registration code through these two mediums, include your Internet
or FIDO address.
╔════════════════════════════════════════════════════════╗
║█▓▒░ HOW TO GET THE LATEST VERSION OF KING'S KORNER ░▒▓█║
╚════════════════════════════════════════════════════════╝
Send me a message via Internet at FATMAN@ABQ-ROS.COM and I'll attach it
to a message for you. I do not have a Web site at this time.
╔══════════════════════════════════════╗
║█▓▒░ HOW TO REACH ME BY MESSAGING ░▒▓█║
╚══════════════════════════════════════╝
Internet: FATMAN@ABQ-ROS.COM (Preferred method)
FATMAN@MRWONDERFUL.ORG
Albuquerque ROS (USA) (505) 296-3000
(Supra - 28800 baud) Multi-node
╔══════════════════════════════════════════╗
║█▓▒░ BUG REPORTS/COMMENTS/SUGGESTIONS ░▒▓█║
╚══════════════════════════════════════════╝
I have made every attempt to make sure the game is free of bugs, BUT the
possibility always exists that one may have been missed by me or the
beta sites. If you find a bug, or have a suggestion or comment to make,
which would make future versions better, please print out the KKORN.BUG
mailer, fill it out, and send it to me. I read ALL of them and those
people that lead me to find a bug or generate a better game will receive
credit in the game documentation.
PLEASE DO NOT NOTIFY ME OF PROBLEMS AND EXPECT ME TO FIX THEM, IF YOU
HAVE FAILED TO PROVIDE ME WITH THE KKORN.BUG.
Thanks for your interest in King's Korner.